The second day of The Treasure Walk handed every group two instructions β walk this vector, then walk that one β and asked the only question that matters: where do you end up, and what single instruction would have taken you there directly? That single instruction is the sum of the two vectors, and the walking is the definition: place the tail of at the tip of , and runs from the start of the first walk to the end of the second. Tip to tail.
Subtraction asks a different question with the same picture: is the vector that corrects into β what you would still have to walk, having done , to end up where goes.
Scalar multiplication stretches: is three of those walks in a row, is half of one, and is the walk taken backward β same magnitude, opposite direction. A scalar rescales an arrow; it never turns one.
Components do the bookkeeping
Geometry defines the operations; components make them fast. Add coordinate by coordinate, scale coordinate by coordinate:
Your group also put the tempting properties on trial rather than assuming them: is vector addition commutative? Walking then traces a different path from then β but lands on the same spot, the far corner of the same parallelogram. Commutative, associative, distributive over scalars: all hold, and each one is a picture before it is a rule.
Crossing a river
You swim at 2 m/s straight across a river; the current carries you 1.5 m/s downstream. Taking βacrossβ as and βdownstreamβ as , your actual velocity is the sum , with magnitude m/s, angled downstream of straight across. You never aimed in that direction β the sum did. Ferries, planes in wind, and forces on a beam all work exactly this way.
Adding and scaling are the whole grammar of vectors β everything in Equations of Lines and Equations of Planes is built from βstart at a point, add multiples of a directionβ. What addition and scaling cannot do is multiply two vectors together; that takes two new ideas, starting with The Dot Product. The warm-up section of Dot and Cross Product Practice includes a plane flying through wind that is worth doing before then.
Curriculum connection
C2.1
perform the operations of addition, subtraction, and scalar multiplication on vectors represented as directed line segments in two-space, and on vectors represented in Cartesian form in two-space and three-space
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C2.2
determine, through investigation with and without technology, some properties (e.g., commutative, associative, and distributive properties) of the operations of addition, subtraction, and scalar multiplication of vectors
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C2.3
solve problems involving the addition, subtraction, and scalar multiplication of vectors, including problems arising from real-world applications Sample problem: A plane on a heading of N 27Β° E has an air speed of 375 km/h. The wind is blowing from the south at 62 km/h. Determine the actual direction of travel of the plane and its ground speed.
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