A graph appears on the board with no numbers, no labels, no title — just axes and a shape. Three questions, always in this order: what do you notice? what do you wonder? what story could this graph be telling? In this course the horizontal axis is usually time, and the story is usually motion — which means the mathematics lives in the slope: where the curve is steep, something is happening fast, and where it flattens, something is coming to rest.

How we play

  1. Thirty seconds of silent looking. No hands yet.
  2. Notice only what is there: a steep climb, a levelling-off, a moment where the curve turns around and comes back.
  3. Pitch a story — then point to the feature of the graph that each part of your story explains.

One variation

Same rules, but the graph on the board is a velocity-time graph — and now the story hides one layer down. A flat stretch no longer means stopped; it means cruising. The curve dipping below the axis does not mean going backward in time; it means the walker turned around. Telling the position story from the velocity graph, or the velocity story from the position graph, is the whole game of Motion on a Line — and the group that plays it here first plays it faster there.

Features have names

Steepness, flat spots, turning points, the direction of bending — using the right name for the right feature is half of every story, and this course spends a semester making those names exact. “Steepness” is about to become The Derivative, and the art of reading a whole story from slopes alone is Curve Sketching.